Test reel for the proposed SotC on the PS2. Even at this stage the game showed great potential. I think Team ICO wanted the game to be multi-player, but I prefer the loneliness the final game portrays. It makes the experience much more personal and grants the feeling of freedom, yet constraint to complete the colossus task at hand.
EXP Podcast #806: Pokopia, Star Fox, and Parasite Eve Debrief
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*"Did you see that s*** Heracross!?"*This week on the EXP Podcast we travel
from cozy post-apocalyptic life-sims full of bizarre grass creatures, to
fire...
2 days ago
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