Test reel for the proposed SotC on the PS2. Even at this stage the game showed great potential. I think Team ICO wanted the game to be multi-player, but I prefer the loneliness the final game portrays. It makes the experience much more personal and grants the feeling of freedom, yet constraint to complete the colossus task at hand.
EXP Podcast #800: Gaming Bonanza
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*How it will feel when we hit 1K episodes*We are back with our 800th
(numbered) episode! This week on the show, we celebrate the only way we
know how - t...
1 week ago
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