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About Team ICO

Team ICO are a Japanese video game development team led by game designer Fumito Ueda. Working under Sony Computer Entertainment Japan's Product Development Department, Team ICO have developed the games; Ico and, Shadow of the Colossus both for the PlayStation 2.

The team was assembled mostly from people outside the games industry in an attempt to diversify Sony's portfolio.
Their current project in development; The Last Guardian, is planned for release on the PS4.
Showing posts with label Fumito Ueda. Show all posts
Showing posts with label Fumito Ueda. Show all posts

Fumito Ueda Talks to Eurogamer

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Fumito Ueda discusses the trailer and the development of The Last Guardian with EuroGamers' Ellie Gibson. In the discussion he reveals some interesting ideas about the flow of development and the lengths that Team ICO go to convince the player that the characters are (almost) real. A very interesting read indeed. Follow this link for the full interview.

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The Last Guardian Official Site Launched

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Sony has finally launched the official (Japanese) site for The Last Guardian. In addition to this a flurry of screenshots have been released as well as an interview (see below) with Team ICO on their developement of their latest creation.



Watching the subbed interview it's clear that a great deal of thought is going into the game. The devil is definately in the details in The Last Guardian. There is also a short trailer at the end of the interview which is also worth the wait.

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The Last Guardian Official Site
The Last Guardian Screenshots (download)
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The Next Generation for Ico & Shadow of the Colossus, Maybe...

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Fumito Ueda has hinted in a recent interview with Kotaku that both Ico and SotC may be enhanced and re-released on the PS3, just like the God of War games enjoyed last month.

"I do have an interest in that. Next week, I'll have a meeting [about the possibility] ... But it might not be so easy, because, with both titles we really stretched the limits of the PS2. It's complex. So it's not such an easy transfer to the PS3. But I want to discuss it." said Fumito Ueda.


The prospect of running Ico or SotC on enhanced hardware is so lush. I'd love for Sony to allow this to be developed and I'm sure it would help raise the profile of both games. Team ICO would have involvement but a dedicated team called BluePrint Games would handle a majority of the code as they did with God of War. No official announcements have yet been made but I will be sure to confirm the moment I hear anything.


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Enemy Zero

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Fumito Ueda has not only worked on Team ICO games. In 1996 Famito was the CGI animator on a Sega Saturn and PC game called Enemy Zero. Kenji Eno was the lead writer and producer along with many other of Team ICO's current employees who were employed under the name Warp Inc.

The game did not enjoy great success and the gaming community largely missed this game due partly to the weak sales of the Sega Saturn. Although reviews did no favours for the game either, it showed promise in it's unconventional design by combining the puzzle and shooter genres and the unique idea of locating the enemy acoustically instead of visually.

If you would like to play the game it is available at a bargain busting £2.57 from Amazon.co.uk.

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Shadow of the Colossus Awarded at the CEDEC

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After last year's CEDEC (CESA Developers Conference), where Ico was awarded with the Special Award for Visual Arts, it's now time for Shadow of the Colossus to have the spotlight.

Last year Ico was awarded with the Special Award for Visual Arts at the CEDEC(CESA Developers Conference) and quite rightly too. This game alone sparked a thousand discussions about whether games could be art?

This year however it was time for Shadow of the Colossus to be heard. Fumito Ueda and Hajime Sugiyama collected the coveted Programming Award on behalf of the entire Team ICO staff for their work on SotC.

I would like to congratulate the team for an amazing achievement and look forward to more games from them in the near future.
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Fumito Ueda Discusses The Last Guardian

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Published in Famitsu Magazine on 6th March 2009, an interview with director Fumito Ueda(Director/Lead Designer) that blows the door open on both the trailer and everything else that he and his team are aiming for with their first publicly-announced project in four years.

The trailer's focus is naturally on Trico, the "great man-eating eagle" of the game's Japanese-language title and a creature with a bit of bird, cat, dog, and everything else you can think of in him. Did the game's core concept begin with this guy's design? "We thought we could take the relationship you built with Agro as you went through Shadow of the Colossus and make that more of the main focus of the game design," Ueda said. "Also, both the PlayStation 3 and Japan-made video games in general haven't exhibited a lot of energy lately, so we chose a theme for our game that instead offered a very strong presence."

Discussing Trico's design, Ueda revealed that his team's primary focus was to create a virtual creature that was interesting to interact with while being as realistic as possible. "Replicating a real-life dog or cat is not impossible, but if you have a dog or cat in real life, you're always going to notice the unnatural idiosyncrasies of the virtual animal first," he said. "The current design is a product of thinking about what works with the game's design while looking as natural as possible. It's a mixture of features from many animals, and even I think it's a pretty strange combination. That's what we were aiming for, though. We kept it deliberately unbalanced because looking strange was important here.

"There are lots of games that have cute-looking characters, but that 'cute' is mostly a symbolic 'cute,' taking real life and deforming it. The traits of a real animal are much more complex, but I think video games, and in particular the power of the PS3, have the power to express them. The challenge for us is to show truly animal-like expressions -- the way the eyes move and open, or the way it moves or raises its hackles."


In The Last Guardian, the player controls the boy seen in the trailer, interacting with the eagle as he explores the game world. Exactly how the boy and eagle meet up is still a secret, but one scene in the trailer seems to show the boy giving the eagle some food. "You can feed the eagle, as well as take out any spears or harpoons stuck in his body," Ueda said. "You're free to interact with him at any time, but having to care for him constantly would be annoying, so we're striking a balance. Building your characters and solving puzzles are important parts of any game, but an animal strikes a presence in your life simply by looking at it. There is an air of mystery to them, since you can't be sure what thoughts could be crossing their mind, and that's another reason why animals are a main theme of the game."

Interacting with your griffin-ish friend is not going to be smooth going from start to finish, however. "The eagle does not simply follow all of your directions," Ueda said. "Throwing something that catches his interest will get him to move -- you aren't working with him and giving him orders, but you're more taking advantage of his natural behavior. Sometimes, you'll need him to sit still in order to finish a section, but he'll run off on you instead. He's not all that smart, and he won't necessarily do what the player wants all the time."

As Ueda put it to Famitsu, the classic Ico/Colossus gameplay -- climbing up, grabbing on to things, figuring out how to get from point A to point B -- will be the main thrust of The Last Guardian as well. "This game, unlike the previous ones, runs on a full physics engine, but it's not just for the purposes of technology," he noted. "I think it's important that any piece of technology you use contributes to the themes you're trying to express. We're very serious about this -- for example, in the scene [in the trailer] where the eagle grabs the barrel and swallows it, that's not simple animation; the barrel makes interactive contact with his mouth, and physical momentum drives it down his throat. We learned a great deal about AI processing in Ico and transformative collisions in Shadow of the Colossus; here, we've put the two together and brought them up to PlayStation 3 level, and that lets us make this world the kind of inviting, 'I wish I could go there' place that Ico and Colossus had."

Sony Computer Entertainment announced at E3 that The Last Guardian is a 2010 release, and Ueda declined to go into further specifics, other than to say "there is definitely a reason why we are announcing this when we are." Online compatibility is still up in the air -- "There are things I'd like to do with the online environment," Ueda said, but "I can't definitely say whether it will happen."

Article taken from 1up.com. Written by Kevin Gifford.

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