
Ico is very unusual and is not like most other Playstation games. Ico blends soft flowing imagery with harsh angular architecture to produce a dreamlike quality which is rarely seen in games.
Ico is also the name of the playable character, a young boy with horns. His aim is to escape a dark crumbling castle in which he was imprisoned. Early on he rescues a young girl called Yorda from a cage suspended from the castle ceiling and they both

The main attraction is the castle which is quite simply massive. Each room contains a puzzle or a path which is related to another rooms puzzle. It’s quite difficult to understand how the rooms link together and you must keep track of where you are and where you came from. This is the challenging part of Ico, the castle is a massive puzzle of interlinking rooms and pathways that for the most part don’t give any clues as to how they relate to each other. Only persistence and careful thinking about how the rooms relate to each other will allow you understand the puzzles.
It took me about a year to complete Ico. When I did it felt very rewarding. I won’t spoil the ending for you, needless to say it is worth the effort should you choose to undertake such a task as beating the castle and its secrets.
Related Links
Ico
No comments:
Post a Comment