Test reel for the proposed SotC on the PS2. Even at this stage the game showed great potential. I think Team ICO wanted the game to be multi-player, but I prefer the loneliness the final game portrays. It makes the experience much more personal and grants the feeling of freedom, yet constraint to complete the colossus task at hand.
EXP Podcast #780: Clair Obscur: Expedition 33 Debrief
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*Foot fetishist, but still cool.*This week on the podcast we visit the
beautiful city of Lumiere, eat (and wield) a baguette, take a boat ride on
a weird...
4 days ago
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