Test reel for the proposed SotC on the PS2. Even at this stage the game showed great potential. I think Team ICO wanted the game to be multi-player, but I prefer the loneliness the final game portrays. It makes the experience much more personal and grants the feeling of freedom, yet constraint to complete the colossus task at hand.
EXP Podcast #778: The Death of Mechanics & The Birth of Cinema
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*But what's DK's take game design paradigms?*Fumito Ueda, the creator of *Shadow
of the Colossus*, has called it folks. The age of game mechanics is over!...
1 week ago
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