Test reel for the proposed SotC on the PS2. Even at this stage the game showed great potential. I think Team ICO wanted the game to be multi-player, but I prefer the loneliness the final game portrays. It makes the experience much more personal and grants the feeling of freedom, yet constraint to complete the colossus task at hand.
EXP Podcast #755: Time to Face the Music
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*But is it strong enough to handle me smashing snooze?*Leave it to
Nintendo: we turn our backs for just a couple of weeks and they
exponentially increas...
3 days ago
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