Test reel for the proposed SotC on the PS2. Even at this stage the game showed great potential. I think Team ICO wanted the game to be multi-player, but I prefer the loneliness the final game portrays. It makes the experience much more personal and grants the feeling of freedom, yet constraint to complete the colossus task at hand.
EXP Podcast #794: The Polaris List
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*These designers dug deep!*For the past four years Polaris, a non-profit
group of game designers, have been polling luminaries in the field to
create pos...
1 week ago
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