Test reel for the proposed SotC on the PS2. Even at this stage the game showed great potential. I think Team ICO wanted the game to be multi-player, but I prefer the loneliness the final game portrays. It makes the experience much more personal and grants the feeling of freedom, yet constraint to complete the colossus task at hand.
EXP Podcast #798: The Loot Box Crack Down
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*Just say no, children*Won't someone think of the children!? This week on
the EXP Podcast we open up a loot box and discover both misguided and
righteous...
1 week ago
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