Test reel for the proposed SotC on the PS2. Even at this stage the game showed great potential. I think Team ICO wanted the game to be multi-player, but I prefer the loneliness the final game portrays. It makes the experience much more personal and grants the feeling of freedom, yet constraint to complete the colossus task at hand.
EXP Podcast #782: State of Live Games & More
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*"I can't afford anything!"*Wallets are getting thinner and there are only
so many services I can maintain. Are live service games one of them, in
this e...
1 week ago
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